Provides an interface to access an achievement's properties such as achievement's title, max points, image etc.
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| void | LoadIncompleteAchievementImage (EventCallback< TextureData > callback) |
| | Loads the image property for an incomplete achievement.
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| void | LoadImage (EventCallback< TextureData > callback) |
| | Loads the image property for a completed achievement.
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string | Id [get] |
| | An unique string used to identify the achievement across all the supported platforms. (read-only)
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string | PlatformId [get] |
| | A string used to identify the achievement in the current platform. (read-only)
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string | Title [get] |
| | A localized title for the achievement. (read-only)
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string | UnachievedDescription [get] |
| | A localized description of the achievement to be used when the local player has not completed the achievement. (read-only)
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string | AchievedDescription [get] |
| | A localized description to be used after the local player has completed the achievement. (read-only)
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long | MaximumPoints [get] |
| | The number of points the player earns by completing this achievement. (read-only)
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int | NumberOfStepsRequiredToUnlockAchievement [get] |
| | The number of steps required for completing this achievement.
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bool | IsHidden [get] |
| | A boolean that states whether this achievement is initially visible to users. (read-only)
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bool | IsReplayable [get] |
| | A Boolean value that states whether this achievement can be earned multiple times. (read-only)
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- Note
- Your game must authenticate the local user before using any features.
◆ LoadIncompleteAchievementImage()
| void LoadIncompleteAchievementImage |
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EventCallback< TextureData > | callback | ) |
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- Parameters
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| callback | Callback method that will be invoked after operation is completed. |
◆ LoadImage()
| void LoadImage |
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EventCallback< TextureData > | callback | ) |
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- Parameters
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| callback | Callback method that will be invoked after operation is completed. |